![]() ![]() Also, and this is mainly a personal thing, Meren decks tend to stall out, kill everyone's shit, and not win for many turns which overall makes for a bad play experience. Meren is also strong but does very different things, and as many commenters have said she doesn't interact much with Gitrog's gameplan. If you don't mind that, however, he's extremely powerful for lands-based value. The issue is that even if you cut dakmor salvage (which goes infinite with him) and discard outlets, you can discard lands to hand size on your cleanup step, and due to weird rulings this lets you take 10 minute hand sculpt turns where you go through a third of your library. I've played or played against both, and while Gitrog is one of my favorite cards in EDH, it is almost impossible to build him as a commander without long turns and combos. ] will be very good in this deck as it let's Gitrog and Meren get along very well :) Green and black have the best tutors for finding creatures so it is not hard to go find either of them when they would be useful. ![]() If I were building this deck I would put Jarad in the command zone and run Meren and Gitrog as hidden commanders. I thing BluestButton is on the right track with ] who bridges all three of these concepts perfectly. ![]() The only overlap these two like is when you're self milling yourself. Gitrog wants to play lands matter stuff and ramp in the form of lands. Meren decks want to profit off of creatures so most ramp comes in form of mana dorks and the deck is filled with aristocrat pieces and Gitrog doesn't really care about any of that. ![]() These two commanders kind of want different things although Gitrog can easily fit in a Meren deck as a goodstuff card. ![]()
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